a16e85c4 by Mike Mathews

Revised the SparseMeasurementTile definitions to streamline. position scaling i…

…s no longer arbitrary.  It is hard-coded by the Tile Utilities to optimize precision for various linear and rotation coordinate frames.
1 parent fa370447
...@@ -88,8 +88,8 @@ ...@@ -88,8 +88,8 @@
88 <comment>revision number</comment> 88 <comment>revision number</comment>
89 </elem> 89 </elem>
90 90
91 <elem name="datatype" multiplicity="1" type="ObservationType" > 91 <elem name="reftype" multiplicity="1" type="RefPointType" >
92 <comment>The type of the observation data within the tile .</comment> 92 <comment>The reference point type for the data stored within the tile. Tiles may only store one type of reference data.</comment>
93 </elem> 93 </elem>
94 94
95 <elem name="status" type="TileStatus" multiplicity="1" > 95 <elem name="status" type="TileStatus" multiplicity="1" >
...@@ -142,25 +142,25 @@ ...@@ -142,25 +142,25 @@
142 <struct name="Position" pack="true"> 142 <struct name="Position" pack="true">
143 <comment>Each position element represents the physical location of one or more measurements</comment> 143 <comment>Each position element represents the physical location of one or more measurements</comment>
144 <elem name="x" type="Tensor.int24" multiplicity="1"> 144 <elem name="x" type="Tensor.int24" multiplicity="1">
145 <comment>x component of the location of the tile data record</comment> 145 <comment>X component of the location of the tile data record.</comment>
146 </elem> 146 </elem>
147 <elem name="y" type="Tensor.int24" multiplicity="1"> 147 <elem name="y" type="Tensor.int24" multiplicity="1">
148 <comment>y component of the location of the tile data record</comment> 148 <comment>Y component of the location of the tile data record.</comment>
149 </elem> 149 </elem>
150 <elem name="z" type="Tensor.int24" multiplicity="1"> 150 <elem name="z" type="Tensor.int24" multiplicity="1">
151 <comment>z component of the location of the tile data record</comment> 151 <comment>Z component of the location of the tile data record.</comment>
152 </elem> 152 </elem>
153 <elem name="ux" type="Tensor.uint8" multiplicity="1"> 153 <elem name="ux" type="Tensor.uint8" multiplicity="1">
154 <comment>uncertainty of x component of the locations</comment> 154 <comment>Uncertainty of x component of the locations.</comment>
155 </elem> 155 </elem>
156 <elem name="uy" type="Tensor.uint8" multiplicity="1"> 156 <elem name="uy" type="Tensor.uint8" multiplicity="1">
157 <comment>uncertainty of y component of the locations</comment> 157 <comment>Uncertainty of y component of the locations.</comment>
158 </elem> 158 </elem>
159 <elem name="uz" type="Tensor.uint8" multiplicity="1"> 159 <elem name="uz" type="Tensor.uint8" multiplicity="1">
160 <comment>uncertainty of z component of the locations</comment> 160 <comment>Uncertainty of z component of the locations.</comment>
161 </elem> 161 </elem>
162 <elem name="floor" type="Tensor.int8" multiplicity="1" default="0"> 162 <elem name="floor" type="Tensor.int8" multiplicity="1" default="0">
163 <comment> the floor number of the measurement record</comment> 163 <comment>The floor number of the measurement record.</comment>
164 </elem> 164 </elem>
165 165
166 </struct> 166 </struct>
...@@ -195,12 +195,8 @@ ...@@ -195,12 +195,8 @@
195 </comment> 195 </comment>
196 </elem> 196 </elem>
197 197
198 <elem name="posUncertScale" type="Tensor.float32" multiplicity="1" default="1">
199 <comment>The scale of the location uncertainty in Position data.</comment>
200 </elem>
201
202 <elem name="dataScale" type="Tensor.float32" multiplicity="1" default="1"> 198 <elem name="dataScale" type="Tensor.float32" multiplicity="1" default="1">
203 <comment>The scale of the measurement in measurement record.</comment> 199 <comment>The scale of the values in measurement record.</comment>
204 </elem> 200 </elem>
205 201
206 <elem name="dataOffset" type="Tensor.float32" multiplicity="1" default="0"> 202 <elem name="dataOffset" type="Tensor.float32" multiplicity="1" default="0">
......
Styling with Markdown is supported
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!